Ableton Live 12 · Suite

Granulator III in Ableton Live 12, explained

Updated · 6 min read

On this page
  1. What you need
  2. Three playback modes
  3. MPE and real-time capture
  4. What the video covers
  5. Frequently asked questions

Granulator III is Robert Henke's granular synthesizer for Live 12 — the latest version of the Granulator/Granulator II line, rebuilt with a new interface, three playback modes and MPE control. It turns short snippets of a sample, or audio captured in real time, into pads, textures and evolving atmospheres by looping and modulating tiny "grains" of sound. Granulator III is included with Live 12 Suite, as a Max for Live device rather than a native Live Instrument — Live 12 Standard can also run it if you separately own the Max for Live add-on.

This guide covers its three modes, its MPE and real-time capture features, and what the video below covers, chapter by chapter.

Video: granulate EVERYTHING by dnksaus. Embedded from YouTube.

What you need

Live versionLive 12.0 or later
EditionLive 12 Suite (bundled), or Standard with the Max for Live add-on. Not in Intro
TypeMax for Live device (installed via the Packs tab in the browser)
InputAny sample, or live-captured audio

Live's edition comparison lists Granulator III as a Suite-only Pack, since that's the only edition it ships bundled with for free — but because it's a Max for Live device rather than a native Instrument like Meld or Roar, a Standard user who separately owns Max for Live can still install and run it. It isn't documented in Live's core manual either way — as a Pack device, its reference lives on its own Pack page instead, which is worth knowing if you go looking for it in the main manual and come up empty.

Three playback modes

Granulator III's biggest structural change from Granulator II is a choice of three granular playback modes:

  • Classic Mode works exactly like Granulator II — scanning through a sample and reading out overlapping grains from a chosen position, the original approach the device is known for.
  • Loop Mode is built for rhythmic content: working with and creating loop-based material rather than a continuous, scanned texture.
  • Cloud Mode is aimed at drones and experimental textures — the mode to reach for when the goal is an evolving, less rhythmically defined sound rather than a clear loop or scan.

Switching modes changes how the same underlying sample behaves, so the same source material can become a rhythmic loop, a scanned texture, or a drifting cloud depending on which mode is active.

MPE and real-time capture

Two features separate Granulator III from earlier versions:

  • MPE control. With an MPE-enabled controller, Granulator III gives per-note expressive control over parameters including note bend, vibrato and glissando, plus grain position and size — so different notes played at once can each scan or size their grains independently, rather than sharing one global setting.
  • Real-time audio capture. Granulator III can record audio directly into the device and start manipulating it immediately, without first importing or freezing a sample. This is new to Granulator III; earlier versions worked from existing samples only.

What the video covers

This guide is paired with dnksaus's granulate EVERYTHING, an Ableton-sponsored walkthrough published in November 2025 — current with Granulator III as it stands in Live 12 today. Its chapters:

  • Basic Functions / Modes and Playing as a normal sampler — the device's fundamentals, and using it in the simplest, sample-playback-like way before reaching for granular-specific controls.
  • "Slicing" a vocal — building vocal chops or fragments out of Granulator III's grain controls instead of a dedicated slicing tool.
  • Scrubbing through sound design sessions and Envelope Modulation — using grain position scrubbing and envelope-driven modulation for evolving, non-static textures.
  • Matching sub rhythm and Glitch fills — rhythmic and percussive uses of a device usually associated with pads and drones.
  • Making Splice loops your own and Retroactive resampling — reshaping loop-library material into something that no longer sounds like the original loop.

Frequently asked questions

Is Granulator III available in Ableton Live Standard?

It ships bundled with Live 12 Suite only, but Live 12 Standard can still run it if you separately own the Max for Live add-on — Granulator III is a Max for Live Pack device, not a native Instrument locked to Suite the way Meld and Roar are. It isn't available in Intro either way.

Is Granulator III documented in the Live manual?

Not in the core Live Reference Manual — it's a Max for Live Pack device, so its documentation lives on its own Pack page on ableton.com rather than alongside native instruments like Meld. It still installs and works like any other device once you have access to it.

What's the difference between Granulator III's three modes?

Classic Mode behaves like Granulator II, scanning a sample and reading out grains from a chosen position. Loop Mode is built for rhythmic, loop-based material. Cloud Mode is for drones and experimental, less rhythmically defined textures. The same sample can sound very different depending on which mode is active.

Can Granulator III record audio directly, or only work from samples?

Both. In addition to working with existing samples, Granulator III can capture audio in real time and start manipulating it immediately — a feature new to this version.

Does Granulator III support MPE controllers?

Yes. With an MPE-enabled controller, it gives per-note control over note bend, vibrato, glissando, and grain position and size — so notes played simultaneously can each have independently shaped grains.

Who made Granulator III?

Robert Henke, who also created the original Granulator and Granulator II. Granulator III is the latest iteration of that same device line, rebuilt for Live 12 with a new interface and the features above.

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